


That said, it’s still a stamina-based system where keeping a close eye on enemy action is key. The act of traversing this golden-green world on a majestic mount is a blast.īut what about the combat itself? Well, in this sense Elden Ring is a soulslike through and through, though it does mimic Sekiro’s quicker pace, smoother animations and a focus on stealth. Additionally, by standing on specific ‘wind hotspots’, we can soar dozens of meters in the air while maintaining control over where we’ll land. Plus, while riding we can perform short speed bursts, jump attacks or even double jumps - if paced correctly, we can access some unreachable-looking areas. It can also be called upon during battle, allowing us to outrun a mob or switch to rapid hit-and-run tactics. By utilizing a special whistle, the beast materializes out of thin air, instantly letting the character press onward. Such exploits are made all the more enjoyable by the addition of a ridable horse/goat creature. As a result, whenever I received some damage, I found it preferable to continue fighting or to scavenge around than it was to ride back to the nearest ‘bonfire’.
ELDEN RING CLOSED BETA FULL
Also, the hills are full of helpful herbs that can be used in recipes, thus creating a wider assortment of healing salves. For example, defeated groups of enemies always replenish the estus flask. Instead of needing to pause and rest whenever we run low on healing, Elden Ring rewards good play by offering new ways to care for ourselves. The ‘bonfire’ mechanic is given an overhaul too. By opting for a silent approach, I was able to score many backstabs swiftly, never once breaking the flow of play. The layout is quite open, utterly captivating to explore, and devoid of minions waiting to attack (at first.) Also, while outside of combat our stamina won’t drain, so we can take it all in as quickly or as slowly as we like.įurthermore, our character is light on their feet, able to jump and land with a shield-breaking strike, but can also crouch and remain hidden. Rather than discouraging players and slapping them down even in the tutorial area (the usual FROM trick) this brave new world is far more accommodating for first-timers. To accommodate such renewed freshness, Elden Ring’s initial philosophy is different than it was in Dark Souls, and in my opinion, it’s for the better. The result is nothing short of a marvel as the feeling of discovery is still present as it was in the earlier titles that made FROM famous – all of which were significantly smaller in both scope and ambition. Similarly, players will again have to keep a mental map of each area, keeping in mind where skirmishes may happen - enemy positioning still incites those famous FROM “gotcha!” moments, only now they’ve been spread out across miles and miles of in-game world. In Elden Ring we have vast areas full of hills that roll on into the distance, but that doesn’t mean the scenery is empty - no, it’s thoroughly sprinkled with tons of secret dungeons or wondrous items waiting behind unassuming rock formations. Fans of the worlds FROM has created are certainly familiar with the intricate craftsmanship they’ve witnessed in places like Lordran and Lothric, but this is indeed next level. Martin’s contributions are present and impactful, his influence seen in some deep layers of lore, worthy of peeling off and revealing one by one.Įlden Ring is an open-world soulsike - and just let that sink in for a moment.
ELDEN RING CLOSED BETA SOFTWARE
It seems that not a single minute of the three full years FROM Software reserved to develop this vision went by in vain.
ELDEN RING CLOSED BETA TRIAL
The feeling I was left with after the trial period is one of genuine interest and intense anticipation to dive back in. During the (approximately) six hours I’ve spent in the Lands Between during the recent Elden Ring closed network test, my initially-high expectations were quickly met - and then surpassed with ease.
